Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rendering in the 3D software.
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If you look in the Battered Spleen Productions Store at the front and back covers of the issues of Killing Time - Horror E-Rag you will notice that back cover of one issue is the front cover of the next issue. This was done for expediency's sake as well as to give the appropriate tease as to what is included in the next issue as a story. When choosing the covers I have balanced a number of concerns, including what figures, items, and scenes do I have to use in renders. Sometimes just the right part comes along as one of Daz3D's freebies. So far most of the images have included female figures. This is because most of the freebies have been aimed at that figure demographic, which informed my buying habits as well. I have limited choices and ability to manipulate with male figures.
Another trend in the covers is that there are differences between the preview image and the final cover image of the next issue. This has been a matter of timing, though not totally. The coming soon images have been made using figures I already posed in other scenes, some of which you might recognise from The Grotesquerie at Battered Spleen. Once I have time in my schedule I manipulate the coming soon image to change it both for variety in my images and for a bit of a surprise. It's not much of a surprise, but I like to think it keeps people on their toes. Also, like the cover for Issue 1-2 the Killing Time graphic is offset to the right. This was done so that I did not have to render an image with next to nothing in the upper quadrant of the cover to make room for the title box.
Music: House of 1000 Corpses (theme) by Rob Zombie