Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rending in the 3D software.
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Recently I received a free download of Stephanie 4 Elite Base. Along with it came presets, maps, a power loader, and
the Elite Human Surface Shader (more on this another day). I immediately set about using the figure. I loaded
Stephanie with the Victoria 4 Base morph injections included.
I ran through the different faces available and settling on one began to work with the figure. Very quickly I discovered a problem. I attempted to fix it and things only became worse the more that I worked with it. As you can see from the left hand, redheaded, version in the image to the right the figure looks less than stellar. First off the face is too masculine and was made worse by the stock Happy expression. The forehead is also too large and no amount of fiddling with the hair would fix that. At best I could lower the hair and crop out the bald head that would stick through.
The right hand, blonde, version is the result when I started all over from the beginning and used one of the morph injections I have for Victoria. It still required some hefty tweaking of the hair to cover up much of that forehead and diminish just how much head there is above the eyebrows. In the next image I've illustrated another problem that I perceived with the figure. Proportions of the different portions of the head aside I couldn't escape the feeling that the head was too large. For whatever reason I could not find a morph to dial down the head size and was forced to scale down the entire figure. I don't know how that happened and since then I found the dial, perhaps only added when I inject the V4 Morphs++. Instead I rendered two versions, one with Stephanie scaled smaller overall, and I replaced the head and hair with the smaller version in postproduction.