Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rendering in the 3D software.
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Mirrors are something I have dabbled with in my art. There are different options for creating mirror effects in DazStudio. There are of course reflections created by the render engine that are dependent upon the surfaces to which the reflection controls are turned on and modified. These require a good amount of light in the scene to be effective. In some cases it requires too much light and washes out the colours of the items reflected. This also requires postproduction work involving a render of the scenes with the lights needed to make everything outside of the reflection look good. In early December Daz3D offered the freebie Gothika Mirror (now $9.95). I used it to create the image "Alone in Reflection - Version 2" (Nudity), which has no post-production work for the lights, but does for the missing reflection.
This is compared to "Come Hither" (Nudity) where the reflection is entirely done in postproduction using a second render with the camera placed in the face of the mirror looking out. In this instance the reflection besides being manufactured is furthermore unrealistic because it does not reflect the actual image that would be seen in the mirror. While this makes for a false image it allows for a better view to be present in the mirror and to help avoid missing items like walls from being viewed in the reflection. A third option creates a reflection in the render by duplicating everything in the scene at a rotation of 180 degrees from the original. Like the second camera/render it requires toning down colours in the reflection because mirrors aren't true in all lights, least of all in photos.