Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rendering in the 3D software.
This is the first blog entry about my magazine Killing Time - Horror E-Rag. The natural place to start talking about the experience of creating art for the magazine is with the covers. It starts in DazStudio with the figure, the background, and the poses of each. There are two kinds of posing. One is obvious with the positioning of the limbs of the figure. The other is not quite so readily apparent, and is more about the composition of the shot, if we can look at the render as being an equivalent to a photograph that I have taken as opposed to being set designer, director, and lighting technician. This process is not different than creating any other rendered image, or photograph. What is different, or can be at any rate, is the focus of the image and the constraints involved.
Since this was the cover of a magazine other elements would be added to the image that otherwise would not exist there. Such elements include the header block with the magazine's title. There is also the UPC block for the ISBN and the issue number/information. Lastly are the article titles, which are there both to indicate what is included in the issue but also as a teaser to that content. Finally and less obtrusively, but just importantly, is the company logo at the bottom. These additional elements take up space on the cover and block parts of the image. These have to be compensated for during the composition of the image. It requires a bit of forethought. At the same time I did not layout the text elements to see where I could not place certain parts in the image.