Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rendering in the 3D software.
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As I said last week first I wanted to take a look back at 2009 and then take a look forward at what I hope to talk about in 2010. There are some ideas that I already plan to discuss this year. There are surely countless others that may come up this year and on into the future, but I won't know them until they come to me or I find the art, ideas, etc that elicit me to write. That is the nature of creativity and the nature of covering it. As usual sometimes I will write about something I want to do yet, sometimes it will be about what I've already done, and yet sometimes during the writing of one topic I will stumble upon something else I want to write about and create a piece of art based upon as well. I also hope to branch out a little bit this year and get into new and different ideas and medias.
Early on this year I intend to run a series of entries here revolving around the art I have created for my magazine. Some of it is creating covers, some of it interior art pieces, and some of it text art. I'd like to give insights into how to go from text to image in the sense of bringing story scenes to visual life, which is also a part of the magazine work. To buy issues or see the cover images go to the Battered Spleen Productions Store. Later on I want to talk about some videos that I made. Both of them involve DazStudio animations as well as static scenes--in the form of information screens that are almost like silent movie placards. I have also made the first steps in a little video tutorial about using bits of different renders of the same scene with different conditions involved.