Learning Dark Arts

Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D. Also covered are the ancillary software, tools, techniques, and processes needed both before and after rendering in the 3D software.


Spell casting woman.

R.M.T.P. Co.


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April 11, 2007

Nothing Much Today

I am having serious trouble with it seems all of my email accounts, with two different groups with two different sets of filters and programs and everything. It's just terrible. On top of that I'm sick again, not as bad as last time but still, ugh. So this is it for today, sorry folks.

April 10, 2007

Bending and Shaping, and the Future

Take a look at the comment from davewa on yesterday's blog. There is an excellent description of the how and why of the problem I was talking about, with a greatly illustrative (for words) example of just what happens and what doesn't. This is not to mention a good allegory for the state of the software and where we are at now. I agree that we should be see just some absolutely stunning stuff coming to us in the near future. I mean despite the troubles and roadblocks I've been concerning myself there is the amazing fact that I have a program that render 3D animations.

I would have loved to have had this software years ago. It's nothing short of amazing that I can render an animated scene with such detail, as I could if I had the time to let the computer just render and nothing else. By time I get around to needing a new computer what I'm scratching only the surface of now should be a snap. That's without the improvement we'll see in the software when they can determine even better ways to calculate everything necessary and the processing powers is there on their computers which always make mine and yours look old they day they're bought brand new on the day new architecture rolls out.

April 9, 2007

Limited Motion

I have to verify this, which means some fiddling around. However, I seem to have come across a bit of a problem with some of the models and trying to pose them in ways that seem pretty simple, not to mention easily enough for a less than limber guy like me to do. I think the first point of contention or stiffness is with the hips. Though I remember that as being more something that has to be worked around than not being able to do things. Being the pivot point to turn the entire character makes the hip something of a pain.

The spot I am most wondering about if I have the flexibility I want is in the shoulders. I don't remember if they roll as much as I think they should. I know that using that add on tool I was given where you grab say a hand and then can move the entire arm that I had some trouble with just a simple reaching of the arm back behind the character, I think it was Aiko I was working with. Speaking of Aiko, she is one of the characters I have where it asks me if I want to turn off the limits on "bending" the character. It's fun to do, though often it looks pretty bad.

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Robert G. Male

Name: Robert G. Male
Location: Ontario, Canada

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