Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rendering in the 3D software.
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I have to ask this. How do people keep their figures/models from looking like they have lights up the noses shining out of their nostrils? There are not any actual lights up there, but it seems as soon as I turn a light on the model their nostrils practically glow. I've tried multiple lights to make them shadowed like they should be. I've tried indirect lighting. Still there are those "bright" spots.
Strange as this may seem I'm taking a break. I will resume normal blogging again around May 14th. I will come back to keep an eye on any comments about this topic, though. See you then.
I did little of what I thought I would over the weekend. I had intended to use my font height calculator to make an image of the current scene I have set in my PBeM Rifts® RPG. Here's a brief overview of the scene. We have an area of magical darkness that if viewed overhead is roughly in the shape of a trillium or three doughnut holes smashed together. In front of that is a magical wall of screaming flames. Some distance from the flames is our intrepid heroes. Inside of the darkness is a centaur with a rider on his back, and a guy on a hover-cycle.
So, I know the height of everything. I have a little animation of flames that I can steal a frame from (if not find a way to layer in the animation). I can use the calculator to figure out the widths for everything too. Now for the figures I don't know what to use. I have some images but most likely they would not be recognisable shrunken down. I might go with just letters; the first letter of what the figure is and adjust the width somewhat. For fun I could do more than one of these. The first would be at full distance. The second could be a view through the telescopic vision of the one player's power armour at a specific magnification. Or I could do the first one only but do it in layers. One with just the bad guys, one with the darkness in place and one with the flaming wall. I could even be energetic and animate the rising of the darkness and the wall.