Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rending in the 3D software.
R.M.T.P. Co. is a
company dedicated to quality
Web products without all of
the unnecessary hype. Our
products speak for themselves. Down to earth, easy,
usable, these are the principles
we believe in.
There is a question that I keep asking myself when creating art for the covers and inserts of Killing Time - Horror E-Rag(TM). Should I make this image exactly as the scene it is based on is described in the story? I would like to create every image exactly as it would appear if you saw the scene in a movie. It does not always happen. Killing Time's Issue 1-3 cover is a fine example of this. The story the cover represents is a scene from is "The Serpent Mother's Grassland" about that titular location which exists in another dimension beyond the closets of the world. The cover depicts not only the grassland, but also a Serpent Mother. The monster was somewhat difficult to put together with the melding of the woman, snake, and in particular the tail arms. There is also a previous discussion in two parts about the creation of the humanised snakeskin September 8th and 15th.
Let's look at the canon versus non-canon elements. Serpent Mothers do not wear clothes--a Serpent Mother is a look-alike of a real mother except for the supernatural traits; you run afoul of this monstrous duplicate, the horror mixed with shame of your mother's nakedness. The grassland is an endless sea of midnight black grass but the image has some green patches. The grass was difficult to not turn into just a mass of solid black. There should be no end to it, yet there is a forest-like background in the image. I didn't know how to make the background otherwise look good. I struggle with whether or not non-canon images are something I can accept. In role-playing games it is annoying to have images that do not fit the text. It is a matter of a homogenous reality that I want to create and cannot. Compromise is what I am left with.