Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rending in the 3D software.
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I was asked to show off some of the work I was doing with the new Daz products that I bought a while ago. I have been putting together pages, lots of pages to be precise, for my Grotesquerie over at my Battered Spleen Productions site, but they are not quite ready. Before I get to what I am showing off here today, which will be a part of the massive Grotesquerie update, I wanted to talk a little bit about what I should post where. I've decided that almost all of my art will go up in the Grotesquerie, but only select pieces, and maybe select versions at that, will be going up at Artzone. One of the sets or class of items I want to post in my Artzone gallery are some quick renders. These are where I have bought a set, or decided to show one off, and just quickly picked a good angle and put in some simple lighting. I only have three or so of these so far and two are of the same set with different lighting.
As for today, I have the image that I've titled "Still Chasing" for you, of which I am showing the clean or clothed version. Yes that means there is a nude version, and it will be in the Grotesquerie. The image uses the West
Park Lobby for its stairs. The greatest amount of time spent in creating this render was the shadows. I still struggle to get shadows to fall where I want them to fall, and in a lot of ways even when the shadow is positioned where I want it, it does not have the qualities I want, most notable of which is length. Long, drawn out shadows seem out of reach. They certainly are not easy to create even in postproduction because then they do not "adhere" to the surfaces visually, nor do they vary in intensity between vertical and horizontal portions, or fade naturally at the edges. On the other hand the ghost effect is exceedingly easy to make, and effective, with transparency layers in postproduction.