Come learn the art of 3D computer generated art and animation. This blog deals with the lessons learned and the art created by Robert G. Male using DazStudio from Daz3D.
Also covered are the ancillary software, tools, techniques, and processes needed both before and after rendering in the 3D software.
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Creating text art is much the same as creating any art. You need to know what you want to show, what you want the art to express, and a number of other conditions required during the creation of the art. As well, what the art creates within the audience needs to be addressed. One of the easy parts about text art is that you can use existing fonts as a starting point. Be sure that the font you are using is not one that you have to pay to use outside of personal use. Not all of them are free to use however you wish. I have been creating a lot of text art for use on the covers of, and within the issues of, my magazine Killing Time - Horror E-Rag(TM). These text art images come in two flavours, article/story titles, and the first three or four words of the article.
The most important factor in creating these images, and the one that has to override all other considerations is legibility. Some font styles and colour combinations have been disallowed due to the legibility requirement. I have modified some of the fonts as well to make them easier on the eyes and the lettering clear. The use of drop shadows and auras have been both a help and a hindrance in keeping the writing readable as well. Up next is mood as a factor. The title text art must express something about the story beyond just the title. In some cases these titles are used in multiple issues such as the serialised story and the movie franchise articles. The introductory words need only set the mood for the beginning of the story/article in comparison.